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request for feedback: new tutorial level

Posted: 2022-01-08 05:58:15
by ben
Here's my progress on the Alien Swarm: Reactive Drop tutorial level I'm working on making.

It's split up into four sections, of which I've only mapped out the first so far:
  • Sarge's section (what this video shows) teaches basic movement, interacting, melee attacking, and the mission map.
  • Bastille's section will teach weapons (equipping, shooting, grenades, dropping weapons, etc.)
  • Crash's section will teach welding, hacking, sentries, and remote turrets.
  • In the final section, the player controls all three marines and learns tactical orders and character swapping.
As shown in the video, the tutorial will be accessible in a single click from the main menu. If you die or quit out during the tutorial, you keep your progress up to the last section (so if you finish Sarge's part and then die as Bastille, you start with Bastille).

There's no loading screen between parts if you play through normally, and finishing the mission resets your progress to the start next time you click the tutorial button.

So my question is: Did I do a good job with Sarge's section? Is there anything I should change before I start working on the next section? The lack of an orbital scan and the enemy clipping through a wall in the cutscene are known issues.

https://www.youtube.com/watch?v=kyo3QLGhPuI

Re: request for feedback: new tutorial level

Posted: 2022-01-11 16:58:42
by codl
looks good op

it's a little weird that the pop up hinting that you need to roll under a laser is talking about projectiles

Re: request for feedback: new tutorial level

Posted: 2022-01-12 05:12:18
by ben
codl wrote: 2022-01-11 16:58:42 it's a little weird that the pop up hinting that you need to roll under a laser is talking about projectiles
I couldn't figure out any way to make the actual projectile that tutorial is about look good in a hallway

definitely want to make the laser actually be the ranger projectile if I can