endless missions
Posted: 2022-05-01 04:47:20
(very) few Reactive Drop missions do the Deep Rock Galactic style bonus objective where there's an extra thing you can do for bonus experience points or whatever
in the case of Nam Humanum's optional objective, you get an achievement the first time you do it plus some extra dialogue where a character is happy
I'm wondering if there's any way to make Warframe style "endless" missions work. Most people who play AS:RD regularly are not only at the experience cap but also the promotion cap, so experience points aren't really a reward at all
and there's not really any other form of "progression" in the game. but I feel like if I could figure out a reason for people to *do* them, a version of game modes like excavation, survival, disruption, defense, defection, or the three new ones could be fun additions to Alien Swarm: Reactive Drop
how do I incentivize players to stay in missions longer than is absolutely required in a game with no inventory or currencies?
in the case of Nam Humanum's optional objective, you get an achievement the first time you do it plus some extra dialogue where a character is happy
I'm wondering if there's any way to make Warframe style "endless" missions work. Most people who play AS:RD regularly are not only at the experience cap but also the promotion cap, so experience points aren't really a reward at all
and there's not really any other form of "progression" in the game. but I feel like if I could figure out a reason for people to *do* them, a version of game modes like excavation, survival, disruption, defense, defection, or the three new ones could be fun additions to Alien Swarm: Reactive Drop
how do I incentivize players to stay in missions longer than is absolutely required in a game with no inventory or currencies?